XAML Markup Extensions

By Fons Sonnemans, posted on

The possibility to create your own Markup Extensions where added to UWP in the Windows Falls Creators Update SDK (16299, 1709).  I only used it once. I created an OnDevice Markup Extensions which I added to the Windows Community Toolkit.

Last month Pedro Lamas wrote the blog post Making the case for XAML Markup Extensions. He demonstrates a FontIconExtension which he uses to shorten the XAML of an AppBarButton. I love his solution. His blog post inspired me to write some new Markup Extensions with the same goal, short XAML. 

Demo project

In the following page I have 2 Rectanges, 2 Borders and 2 Buttons inside a vertical StackPanel. The first Rectangle, Border and Button use the traditional (long) XAML syntax. The second ones use the Markup Extension which I created. The XAML is much shorter which makes it for me easier to write and read.

<Page x:Class="XamlMarkupExtensionsDemo.MainPage"
      Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">

        <StackPanel Spacing="16"
            <Rectangle Height="80">
                    <ImageBrush ImageSource="https://png.pngtree.com/thumb_back/fw800/back_pic/03/70/72/5257b6c12d89875.jpg" />

            <Rectangle Height="80"
                       Fill="{me:ImageBrush Source='https://png.pngtree.com/thumb_back/fw800/back_pic/03/70/72/5257b6c12d89875.jpg' }" />

            <Border Height="80">
                    <LinearGradientBrush EndPoint="0.5,1"
                        <GradientStop Color="Red" />
                        <GradientStop Color="Green"
                                      Offset="1" />

            <Border Height="80"
                    Background="{me:GradientBrush Start=Red, Stop=Green}" />

            <StackPanel Orientation="Horizontal"

                <Button Click="ButtonUndo_Click"
                            <Run FontFamily="Segoe MDL2 Assets"
                                 Text="&#xE7A7;" />
                            <Run Text=" Undo" />
                        <KeyboardAccelerator Key="Z"
                                             Modifiers="Control" />

                <Button Content="{me:GlyphAndText Glyph='&#xE7A6;', GlyphFontSize=24, Text='Redo'}"
                        me:KeyboardAcceleratorExtension.KeyboardAccelerator="{me:KeyboardAccelerator Key=Y, Modifiers=Control}"
                        FontSize="32" />

The Rectangle uses an ImageBrush Markup Extension which reduces 3 lines of XAML markup. The Border uses a GradientBrush Markup Extension which reduces 8 lines of XAML markup. The Button uses a GlyphAndText and a KeyboardAccelerator Markup Extensions which reduces 10 lines of XAML markup. I have set up my Visual Studio/Blend Text Editor to 'position each attribute on a separate line'.

XAML Text Editor Options

This page renders like this:


ImageBrush Markup Extension

The ImageBrushExtension can be used to create an ImageBrush with a Source, Stretch and Opacity.

[MarkupExtensionReturnType(ReturnType = typeof(ImageBrush))]
public class ImageBrushExtension : MarkupExtension {

    public string Source { get; set; }
    public Stretch Stretch { get; set; } = Stretch.Fill;
    public double Opacity { get; set; } = 1.0;

    protected override object ProvideValue() {
        return new ImageBrush() {
            Stretch = this.Stretch,
            Opacity = this.Opacity,
            ImageSource = new BitmapImage {
                UriSource = new Uri(Source),

GradientBrush Markup Extension

The GradientBrushExtension can be used to create a GradientBrush with Start and Stop colors and points.

[MarkupExtensionReturnType(ReturnType = typeof(GradientBrush))]
public class GradientBrushExtension : MarkupExtension {

    public Color Start { get; set; }
    public Color Stop { get; set; }
    public Point StartPoint { get; set; } = new Point(0.5, 0);
    public Point EndPoint { get; set; } = new Point(0.5, 1);

    protected override object ProvideValue() {
        var gb = new LinearGradientBrush() {
            StartPoint = this.StartPoint,
            EndPoint = this.EndPoint,
        gb.GradientStops.Add(new GradientStop() {
            Color = Start,
        gb.GradientStops.Add(new GradientStop() {
            Color = Stop,
            Offset = 1,
        return gb;

GlyphAndText Markup Extension

The GlyphAndTextExtension can be used to create a TextBlock with a Glyph and a Text.

[MarkupExtensionReturnType(ReturnType = typeof(TextBlock))]
public class GlyphAndTextExtension : MarkupExtension {

    public string Glyph { get; set; }
    public double GlyphFontSize { get; set; } = 14;
    public string Text { get; set; }
    public FontFamily FontFamily { get; set; } = new FontFamily("Segoe MDL2 Assets");

    protected override object ProvideValue() {
        var tb = new TextBlock();
        tb.Inlines.Add(new Run {
            Text = this.Glyph,
            FontSize = this.GlyphFontSize,
            FontFamily = this.FontFamily,
        tb.Inlines.Add(new Run { Text = " " + this.Text });
        return tb;

KeyboardAccelerator Markup Extension

The KeyboardAcceleratorExtension can be used to a create KeyboardAccelerator with a Key and Modifiers. It also contains a KeyboardAccelerator attached property which allows you to add it to the KeyboardAccelerators collection of a UIElement.

[MarkupExtensionReturnType(ReturnType = typeof(KeyboardAccelerator))]
public class KeyboardAcceleratorExtension : MarkupExtension {

    /// <summary> 
    /// Identifies the KeyboardAccelerator attachted property. This enables animation, styling, binding, etc...
    /// </summary>
    public static readonly DependencyProperty KeyboardAcceleratorProperty =
                                            new PropertyMetadata(default(object), OnKeyboardAcceleratorChanged));

    /// <summary>
    /// Gets or sets the virtual key (used in conjunction with one or more modifier keys)
    /// for a keyboard shortcut (accelerator).
    /// </summary>
    public VirtualKey Key { get; set; }

    /// <summary>
    /// Gets or sets the virtual key used to modify another keypress for a keyboard shortcut
    /// (accelerator).
    /// </summary>
    public VirtualKeyModifiers Modifiers { get; set; }

    /// <summary>
    /// Gets the value of the KeyboardAccelerator attached property from the specified FrameworkElement.
    /// </summary>
    public static object GetKeyboardAccelerator(DependencyObject obj) {
        return (object)obj.GetValue(KeyboardAcceleratorProperty);

    /// <summary>
    /// KeyboardAccelerator changed handler. 
    /// </summary>
    /// <param name="d">FrameworkElement that changed its KeyboardAccelerator attached property.</param>
    /// <param name="e">DependencyPropertyChangedEventArgs with the new and old value.</param> 
    private static void OnKeyboardAcceleratorChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) {
        if (d is FrameworkElement source) {
            var value = (KeyboardAccelerator)e.NewValue;

    /// <summary>
    /// Returns a KeyboardAccelerator with the Key and Modifiers set
    /// </summary>
    /// <returns></returns>
    protected override object ProvideValue() {
        return new KeyboardAccelerator() {
            Key = this.Key,
            Modifiers = this.Modifiers,

    /// <summary>
    /// Sets the value of the KeyboardAccelerator attached property to the specified FrameworkElement.
    /// </summary>
    /// <param name="obj">The object on which to set the KeyboardAccelerator attached property.</param>
    /// <param name="value">The property value to set.</param>
    public static void SetKeyboardAccelerator(DependencyObject obj, object value) {
        obj.SetValue(KeyboardAcceleratorProperty, value);

The code

I have published the code on GitHub. I hope you like it. Maybe it will inspire you too to create Markup Extensions.


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